Troll Warlord, Jah'rakal - Guide
HERO INTRODUCTION
The
Troll Warlord is a pure fighter, able to attack from a distance or up
close, where he becomes stronger overall and may also bash. He
capitalizes on attack speed, being able to strike and move quickly, as
well as enhance his allies to sometimes do the same. Jah'rakal can also
Blind his opponents, making it difficult for them to land attacks.
Additionally, successive attacks landed on a target enable greater focus
for Jah'rakal, greatly increasing his attack speed. If he is able to
acquire items and momentum soon enough, there aren't many fighters who
can best him.
Jah’rakal - Troll Warlord
Range: 500 | Move Speed: 300
Primary: AGI
Str: 17 + 2.2 | Agi: 21 + 2.75 | Int: 13 + 1.0
Damage: 38-56 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 0.71 | Armor: 2
Range: 500 | Move Speed: 300
Primary: AGI
Str: 17 + 2.2 | Agi: 21 + 2.75 | Int: 13 + 1.0
Damage: 38-56 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 0.71 | Armor: 2
Berserker Rage (G)
Jah`rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range.
Level 1 - 10% chance to stun for 0.8 seconds and deal 20 bonus damage and stun.
Level 2 - 10% chance to stun for 1.2 seconds and deal 30 bonus damage and stun.
Level 3 - 10% chance to stun for 1.6 seconds and deal 40 bonus damage and stun.
Level 4 - 10% chance to stun for 2.0 seconds and deal 50 bonus damage and stun.
• When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability and 100 extra HP.
• The stun goes through magic immunity.
• Does not stack with Cranium Basher.
Mana Cost: 0
Cooldown: 0
Jah`rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range.
Level 1 - 10% chance to stun for 0.8 seconds and deal 20 bonus damage and stun.
Level 2 - 10% chance to stun for 1.2 seconds and deal 30 bonus damage and stun.
Level 3 - 10% chance to stun for 1.6 seconds and deal 40 bonus damage and stun.
Level 4 - 10% chance to stun for 2.0 seconds and deal 50 bonus damage and stun.
• When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability and 100 extra HP.
• The stun goes through magic immunity.
• Does not stack with Cranium Basher.
Mana Cost: 0
Cooldown: 0
Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Level 1 - Misses on 20% of attacks.
Level 2 - Misses on 28% of attacks.
Level 3 - Misses on 36% of attacks.
Level 4 - Misses on 44% of attacks.
• Casting range: 700
• Duration: 15
Mana Cost: 20
Cooldown: 15/12/9/6
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Level 1 - Misses on 20% of attacks.
Level 2 - Misses on 28% of attacks.
Level 3 - Misses on 36% of attacks.
Level 4 - Misses on 44% of attacks.
• Casting range: 700
• Duration: 15
Mana Cost: 20
Cooldown: 15/12/9/6
Fervor (F)
When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.
Level 1 - 5% increased attack speed per attack.
Level 2 - 10% increased attack speed per attack.
Level 3 - 15% increased attack speed per attack.
Level 4 - 20% increased attack speed per attack.
• Maximum of 100% increased attack speed.
• If Jah'rakal changes targets, his rage counter drops to half of where it was.
Mana Cost: N/A
Cooldown: N/A
When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.
Level 1 - 5% increased attack speed per attack.
Level 2 - 10% increased attack speed per attack.
Level 3 - 15% increased attack speed per attack.
Level 4 - 20% increased attack speed per attack.
• Maximum of 100% increased attack speed.
• If Jah'rakal changes targets, his rage counter drops to half of where it was.
Mana Cost: N/A
Cooldown: N/A
Battle Trance (R)
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal.
Level 1 - Increases attack speed by 60%.
Level 2 - Increases attack speed by 100%.
Level 3 - Increases attack speed by 140%.
Mana Cost: 75
Cooldown: 20
• Only works on allied hero units.
• Does not affect illusions.
• 5 seconds (allies) / 10 seconds (self)
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal.
Level 1 - Increases attack speed by 60%.
Level 2 - Increases attack speed by 100%.
Level 3 - Increases attack speed by 140%.
Mana Cost: 75
Cooldown: 20
• Only works on allied hero units.
• Does not affect illusions.
• 5 seconds (allies) / 10 seconds (self)
TROLL WARLDOR, JAH'RAKAL ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
When
the Sentinel first gathered their forces, The Troll Warriors were
considered primitive and unreliable. Their pride wounded, many refused
to join, some even considering siding with the Scourge. Only a hotheaded
young Warlord called Jah'rakal joined the Sentinel. Known as "Blinding
Axe" in troll tongue, both for the blinding speed of his axes and his
trademark blind technique, his unstoppable rampages have already made
him a legend among his allies. However Jah'rakal fights not for the
Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs
and anyone else that trolls are the best fighters in the world.
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