Shadow Priest, Dazzle - Guide
HERO INTRODUCTION
The
Shadow Priest is an unusual support spellcaster, who focuses entirely
on physical damage rather than magical attacks. Hence, he is extremely
effective backing up allies with strong physical attacks. Poison Touch
doesn't deal much damage, but it is a very effective slow and stun with a
ridiculously short cooldown. Escaping from a Shadow Priest with a high
level Poison Touch is nearly impossible. Shadow Wave doubles as a good
heal and damage ability. Similar to Poison Touch, this ability may seem
weak at first, but due to the extremely low cooldown it can be cast
constantly, and with some clever placement can cause a lot of damage.
Shallow Grave is an essential ability. When cast on a nearly dead ally,
it can prolong life for several crucial seconds, allowing them to escape
or cause even more damage before they go down. Often enemies will chase
a hero who is under the effect of this spell, believing them to be an
easy kill. This is can be a fatal mistake. Finally, the Weave spell
gives the Shadow Priest a method for boosting the power of his own
spells and also giving his team a significant advantage in any battle.
Due to the low cost and cooldown of Weave, Dazzle can cast it at
practically every fight with great effect.
Dazzle - Shadow Priest
Range: 500 | Move Speed: 305
Primary: INT
Str: 16 + 1.85 | Agi: 21 + 1.7 | Int: 27 + 3.4
Damage: 41 - 59 | HP: 454 | Mana: 351
HP Regen: 0.73 | Mana Regen: 1.09
Attack Speed: 0.71 | Armor: 2
Range: 500 | Move Speed: 305
Primary: INT
Str: 16 + 1.85 | Agi: 21 + 1.7 | Int: 27 + 3.4
Damage: 41 - 59 | HP: 454 | Mana: 351
HP Regen: 0.73 | Mana Regen: 1.09
Attack Speed: 0.71 | Armor: 2
Poison Touch (T)
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.
Level 1 - 7 damage. Takes 1 second to set in.
Level 2 - 14 damage. Takes 2 seconds to set in.
Level 3 - 21 damage. Takes 3 seconds to set in.
Level 4 - 28 damage. Takes 3 seconds to set in.
• Damage type: physical
• At level 1 slows target by 33% for 1 second.
• At level 2 slows target by 33% for 1 second and then 66% for another second.
• At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completly disables target for 1 second.
• This skill has a ministun that interrupts channeling skills.
• Casting range: 600
Mana Cost: 100/115/130/145
Cooldown: 15/13/11/9
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.
Level 1 - 7 damage. Takes 1 second to set in.
Level 2 - 14 damage. Takes 2 seconds to set in.
Level 3 - 21 damage. Takes 3 seconds to set in.
Level 4 - 28 damage. Takes 3 seconds to set in.
• Damage type: physical
• At level 1 slows target by 33% for 1 second.
• At level 2 slows target by 33% for 1 second and then 66% for another second.
• At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completly disables target for 1 second.
• This skill has a ministun that interrupts channeling skills.
• Casting range: 600
Mana Cost: 100/115/130/145
Cooldown: 15/13/11/9
Shallow Grave (G)
Shallow Grave prevents any damage from killing the targeted hero for 5 seconds.
Level 1 - 400 Casting range.
Level 2 - 600 Casting range.
Level 3 - 800 Casting range.
Level 4 - 1000 Casting range.
• Targeted hero's hp won't go lower than 1 for spell duration.
• Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.
• If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.
Mana Cost: 140/130/120/110
Cooldown: 60/45/30/15
Shallow Grave prevents any damage from killing the targeted hero for 5 seconds.
Level 1 - 400 Casting range.
Level 2 - 600 Casting range.
Level 3 - 800 Casting range.
Level 4 - 1000 Casting range.
• Targeted hero's hp won't go lower than 1 for spell duration.
• Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.
• If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.
Mana Cost: 140/130/120/110
Cooldown: 60/45/30/15
Shadow Wave (D)
Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount.
Level 1 - Dissipates 80 damage, 3 targets.
Level 2 - Dissipates 100 damage, 3 targets.
Level 3 - Dissipates 120 damage, 4 targets.
Level 4 - Dissipates 140 damage, 5 targets.
• Damage type: physical
• Allied heroes are primary target for heal.
• 500 Bounce AoE between units
• 170 Damage AoE around the healed unit
Mana Cost: 80/90/100/110
Cooldown: 12/10/8/6
Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount.
Level 1 - Dissipates 80 damage, 3 targets.
Level 2 - Dissipates 100 damage, 3 targets.
Level 3 - Dissipates 120 damage, 4 targets.
Level 4 - Dissipates 140 damage, 5 targets.
• Damage type: physical
• Allied heroes are primary target for heal.
• 500 Bounce AoE between units
• 170 Damage AoE around the healed unit
Mana Cost: 80/90/100/110
Cooldown: 12/10/8/6
Weave (W)
A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE.
Level 1 - Lasts 12 (18*) seconds.
Level 2 - Lasts 18 (24*) seconds.
Level 3 - Lasts 24 (30*) seconds.
Mana Cost: 100
Cooldown: 40
• Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.
• Unobstructed sight (800 range day and night) is provided for a short time.
• Casting range: 2000
• Area of Effect: 600 (800*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE.
Level 1 - Lasts 12 (18*) seconds.
Level 2 - Lasts 18 (24*) seconds.
Level 3 - Lasts 24 (30*) seconds.
Mana Cost: 100
Cooldown: 40
• Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.
• Unobstructed sight (800 range day and night) is provided for a short time.
• Casting range: 2000
• Area of Effect: 600 (800*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
SHADOW PRIEST, DAZZLE ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
Little
is known to the Shadowtooth Clan, likely because this group of shadowy
trolls never unveil the secrets of their mystifying sacrament.
Nevertheless, the Loa they worship is much more powerful than most
elementals, thus their favors must be kept in confidentiality. In
return, these Primal Gods granted these trolls the power over paralyzing
toxins, life-bending voodoo, and even endowment of life beyond the
grave. A living eternity of death and misery, Dazzle now marches within
the ranks of the undead, announcing the apocalypse of the Scourge that
may lead them to much anticipated ascendancy.
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