Prophet, Furion - Guide
HERO INTRODUCTION
Furion
the Prophet is an unusual intelligence hero. His only damaging spell is
his ultimate, and it is more effective when cast far from enemies to
allow it to build in damage. Instead, Furion relies on his physical
attack and his allies to take down enemy heroes. He is also a great
sieger with his summoned Treants. Furion's main advantage is his amazing
mobility. Using Teleportation, he can quickly be anywhere on the
battlefield practically at will. A Prophet with good map awareness can
be an invaluable help to his allies, since he can potentially be in any
battle anywhere on the map. Using Sprout, he can trap enemy heroes and
finish them off with his strong physical attack and allied help. After
dealing with any resistance, he can summon an army of Treants and
quickly destroy enemy towers and buildings before they have a chance to
retaliate. Furion's final spell, Nature's Wrath, can be used to soften
up targets across the map and give him a lot of gold from dying enemy
creeps. For combating Furion and also playing him, map awareness is key.
Furion - The Prophet
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.8 | Agi: 18 + 1.9 | Int: 21 + 2.9
Damage: 45 – 59 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 0.69 | Armor: 3
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.8 | Agi: 18 + 1.9 | Int: 21 + 2.9
Damage: 45 – 59 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 0.69 | Armor: 3
Sprout (T)
Sprouts 8 trees around a target location, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
• Can be used on enemies, allies, own units and Furion himself.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8 Seconds
Sprouts 8 trees around a target location, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
• Can be used on enemies, allies, own units and Furion himself.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8 Seconds
Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
• Takes 3 seconds to cast.
• Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
• When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
• Teleportation displays a tp scroll style indicator for your allies
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
• Takes 3 seconds to cast.
• Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
• When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
• Teleportation displays a tp scroll style indicator for your allies
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
Force of Nature (E)
Converts an area of trees into Treants. Treants have 550 hit points, deal 21-23 damage, and last for 60 seconds.
Level 1 - Raises 2 Treants.
Level 2 - Raises 3 Treants.
Level 3 - Raises 4 Treants.
Level 4 - Raises 5 Treants.
• Will only summon as many Treants as there are trees in the target AOE.
• Treants have 33% spell resistance.
Mana Cost: 160
Cooldown: 37 seconds
Converts an area of trees into Treants. Treants have 550 hit points, deal 21-23 damage, and last for 60 seconds.
Level 1 - Raises 2 Treants.
Level 2 - Raises 3 Treants.
Level 3 - Raises 4 Treants.
Level 4 - Raises 5 Treants.
• Will only summon as many Treants as there are trees in the target AOE.
• Treants have 33% spell resistance.
Mana Cost: 160
Cooldown: 37 seconds
Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 (155*) base damage. Maximum of 12 (14*) targets.
Level 2 - Deals 180 (210*) base damage. Maximum of 14 (16*) targets.
Level 3 - Deals 225 (275*) base damage. Maximum of 16 (18*) targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
• Damage type: magical
• Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
• Can be improved by Aghanim's Scepter (*) shows the improved values).
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 (155*) base damage. Maximum of 12 (14*) targets.
Level 2 - Deals 180 (210*) base damage. Maximum of 14 (16*) targets.
Level 3 - Deals 225 (275*) base damage. Maximum of 16 (18*) targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
• Damage type: magical
• Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
• Can be improved by Aghanim's Scepter (*) shows the improved values).
PROPHET FURION ITEM BUILD:
LATE GAME: OPTIONAL:
BACKGROUND STORY
The
land is never safe. Furion, therefore, never rests. The leader of all
Night Elves, Furion tirelessly works to protect the sanctity of his
woods. It comes as no surprise that he who helped defeat Archimonde
would be called upon once more in the Sentinel's hour of need. The fury
of nature is at his disposal, the trees come to life at his command, the
wind carries him to lands far away, and nature itself strikes all who
defy his will. He is more than just a Keeper or a Prophet, he is a
savior.
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