Dwarven Sniper, Kardel Sharpeye - Guide
HERO INTRODUCTION
While
relatively weak in close ranged combat, the Sniper can be deadly from a
distance. With precision accuracy, Kardel frequently lands Headshots,
momentarily disrupting and dealing heavier damage. He also can attack
from the greatest distance having mastered aiming with his trusty rifle.
Combine these two skills with the fact that bullets are unrivaled in
projectile velocity, and it doesn't take long to realize his
unparalleled last hitting capability. For dealing with large waves and
heavier structures, Kardel fires Shrapnel that spreads out dealing
damage and slowing in an area. He is renowned for his ultimate attack,
Assassinating victims from an astounding distance with quite the punch
behind it, using a specialized and costly ammunition round.
Kardel Sharpeye - Dwarven Sniper
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 – 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Range: 550 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 – 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 2
Shrapnel (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.
Level 1 - 15% Slow / 12 DPS
Level 2 - 20% Slow / 24 DPS
Level 3 - 25% Slow / 36 DPS
Level 4 - 30% Slow / 48 DPS
• Damage type: magical
• Casting range: 1200
• Area of Effect: 450
Mana Cost: 120
Cooldown: 15 Seconds
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds.
Level 1 - 15% Slow / 12 DPS
Level 2 - 20% Slow / 24 DPS
Level 3 - 25% Slow / 36 DPS
Level 4 - 30% Slow / 48 DPS
• Damage type: magical
• Casting range: 1200
• Area of Effect: 450
Mana Cost: 120
Cooldown: 15 Seconds
Headshot (O)
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
• Works on allied creeps.
• Stun is blocked by magic immunity.
• Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 25% chance to deal 30 damage and ministun.
Level 2 - 30% chance to deal 30 damage and ministun.
Level 3 - 35% chance to deal 40 damage and ministun.
Level 4 - 40% chance to deal 50 damage and ministun.
• Works on allied creeps.
• Stun is blocked by magic immunity.
• Duration: 0.01/0.1/0.2/0.2
Mana Cost: N/A
Cooldown: N/A
Take Aim (E)
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
• Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Level 1 - Attack Range +65.
Level 2 - Attack Range +130.
Level 3 - Attack Range +195.
Level 4 - Attack Range +260.
• Level 3 and 4 of this skill allow Kardel to out-range towers.
Mana Cost: N/A
Cooldown: N/A
Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7/1.65/1.5 seconds to cast.
• Casting range: 1500/2000/2500
• Assassinate gives Sniper experience even if outside of range.
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage.
Level 2 - Deals 505 damage.
Level 3 - Deals 655 damage.
Mana Cost: 175/275/375
Cooldown: 20/15/10
• Damage type: magical
• Crosshair on target is visible to allies only.
• Invisibility doesn't affect the effect of this skill.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
• Takes 1.7/1.65/1.5 seconds to cast.
• Casting range: 1500/2000/2500
• Assassinate gives Sniper experience even if outside of range.
LATE GAME: OPTIONAL:
BACKGROUND STORY
Kardel
Sharpeye is a testament to his name and race. Using only his finely
honed skills of marksmanship and his trusty rifle, he systematically
destroys his opponents from afar. Taking great care to aim for the most
vulnerable of areas, he is capable of severely injuring an opponent, and
with a little extra time, has been known to simply dispose of an enemy
in a single shot. His rifle is equipped with a secondary barrel, capable
of launching a short burst of shrapnel at close range, causing massive
damage.
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