Azgalor, Pit Lord - Guide
HERO INTRODUCTION
Azgalor
is one of the heroes that focuses his powers on multiple enemies or
even friends. Everything he does, he does it on a large scale. He can
trap many foes at once, rain fire on them and make their bodies explode
after. He's a deadly combination that satisfies the devil's love for
fire and death, but he can also instantly transport every ally and
himself to another battle field, making him a valuable leader of the
undead, always present where he is needed.
Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 5
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 5
Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second.
Level 4 - 70 wave damage, 20 damage per second.
• Damage type: magic
• Casting range: 750
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second.
Level 4 - 70 wave damage, 20 damage per second.
• Damage type: magic
• Casting range: 750
• Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14
Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds.
Level 4 - Ensnares enemies in the target area for 3 seconds.
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds.
Level 4 - Ensnares enemies in the target area for 3 seconds.
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse.
Level 4 - 80 damage and ministun per corpse.
• Damage type: magic
• Explodes a corpse once every second.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse.
Level 4 - 80 damage and ministun per corpse.
• Damage type: magic
• Explodes a corpse once every second.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10
Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 130 Seconds
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 450
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 130 Seconds
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 450
LATE GAME: OPTIONAL:
BACKGROUND STORY
One
of the many regents of Lord Archimonde who became stranded on the
physical plane after the Legion fell in Kalimdor, the devil Azgalor's
love of destruction allowed him to accept the Lich King's invitation to
help lead the Scourge in conquest with few regrets. After all, this Pit
Lord is happiest when he conjures fire to scorch his opponents from
above, roasting them slowly as the dead literally explode from beneath
their feet. With such hateful power in the hands of a monster such as
this, it's no wonder he inspires so much terror as he roams across the
battlefield.
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